In a forgotten graveyard frozen under an ancient curse, you wake as a lone zombie with a single objective: escape. Escape, however, requires silence. Vicious werewolves patrol the grounds, drawn to every movement and every sound — the moment they lock onto your scent, outrunning them is not an option. Seventeen ancient keys are hidden across the haunted grounds, but only one opens the old church that serves as your only exit. The others are decoys and traps designed to make you announce yourself. Two zombie guardians accompany you — loyal, silent, capable of holding the line if the werewolves close in. If they fall, you face the rest alone. Hide in coffins. Move in the gaps between patrols. When you find a key, a strange compass flickers to life — your sole guide through the fog. Every step carries weight. Every sound carries risk. Every mistake may be your last.