Maniac Mansion

Maniac Mansion

Released1987
Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is nonlinear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games' first self-published product.
84Wit Score
N/APlaying Now

Details

DeveloperLucasfilm Games
ReleasedOctober 1, 1987
StatusReleased
GenresPoint-and-clickAdventure
ThemesHorrorComedyFantasyScience fiction
PlatformsPC (Microsoft Windows) PC (Microsoft Windows)DOS DOSMAC MacCOM Commodore C64/128/MAXAMI AmigaATA Atari ST/STEAPP Apple II
ModesSingle player
SeriesManiac Mansion

Wit-Index Intelligence

Community Score
Highly Recommended84/100

About This Game

Dave Miller infiltrates a sprawling estate controlled by the eccentric Dr. Fred Edison and his wife Nurse Edna, who twenty years ago fell under the influence of a sentient meteor that crash-landed nearby—an event that set them on a twisted path of kidnapping and experimentation. Dave's mission is urgent: rescue his girlfriend Sandy, who has been captured and imprisoned within the mansion's walls. Alongside a team of allies he recruits, Dave must navigate a household where nearly everyone poses a mortal threat, from the hostile human residents to the disembodied tentacles lurking in the shadows, with only a mysterious green tentacle offering any semblance of help. The mansion itself becomes both maze and death trap, where missteps lead to dungeon confinement or worse, forcing Dave to adapt his strategy as party members fall and he calls upon reserves from his group. The mansion's secrets unfold differently depending on which allies survive the ordeal and what they uncover, branching toward multiple conclusions rather than a single predetermined fate.

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24-hour Peak
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