Advanced Dungeons & Dragons: Secret of the Silver Blades

Advanced Dungeons & Dragons: Secret of the Silver Blades

Released1991
The frigid valleys of the Dragonspire Mountains echo with the desperate plea of terrified miners: "Heroes of the Forgotten Realms, save us from evil!" Unwittingly digging in unhallowed ground, they have disturbed an ancient vault and released its terrible content. Scores of horrific creatures now infest the mine shaft - and threaten to escape into the world above! You and your heroes must find the way to contain this scourge. All hope depends upon your ability to unravel the age-old mysteries surrounding this evil infestation. Secret of the Silver Blades improves on the award-winning game system used in Pool of Radiance and Curse of the Azure Bonds. Continue your exciting saga in the FORGOTTEN REALMS’ game world - transfer your characters from Curse of the Azure Bonds. Or create all-new characters. Either way, explore the largest 3-D adventuring expanse ever in an AD&D computer game. Battle monsters you've never before encountered. Use higher character levels, and invoke new, wondrous spells. All this plus spectacular graphics add up to unequalled excitement in AD&D computer fantasy role-playing!
79Wit Score
N/APlaying Now

Details

DeveloperSSI (Strategic Simulations, Inc.)
ReleasedDecember 31, 1991
StatusReleased
GenresRole-playing (RPG)Turn-based strategy (TBS)Adventure
ThemesFantasyHistorical
PlatformsPC (Microsoft Windows) PC (Microsoft Windows)DOS DOSCOM Commodore C64/128/MAXAMI Amiga
ModesSingle player
SeriesPool of Radiance

Wit-Index Intelligence

Community Score
Worth Playing79/100

About This Game

Centuries ago, twin brothers built a castle in the Dragonspine Mountains and established the prosperous town of Verdigris below it, but the mage Eldamar's obsession with immortality led him down a dark path toward lichdom. Unable to slay his own sibling, the paladin Oswulf enlisted a legendary band of adventurers called the Silver Blades to help contain the transformed Dreadlord, and together they drove back the ensuing wave of monsters through a desperate magical solution: a glacier that froze the entire valley in stasis. When dark cultists known as the Black Circle shattered the spell centuries later, the thawing ice revealed rich gem mines that drew new settlers to the rebuilt town of New Verdigris—but with the ice came the monsters, awakened and hungrier than ever. Summoned by the Well of Knowledge through the desperate wishes of the townspeople, adventurers arrive to find the mines overrun and the survival of New Verdigris hanging in the balance.

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