Ultima VI: The False Prophet

Ultima VI: The False Prophet

Released1990
Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.
84Wit Score

Details

DeveloperOrigin Systems
PublisherPony Canyon, Mindscape, Inc., Fujitsu Interactive
ReleasedJune 1, 1990
StatusReleased
GenresRole-playing (RPG)
ThemesFantasyOpen world
PlatformsDOS DOSCOM Commodore C64/128/MAXAMI AmigaSUP Super Nintendo Entertainment SystemSUP Super FamicomATA Atari ST/STEFM FM TownsSHA Sharp X68000PC- PC-9800 Series
ModesSingle player
SeriesUltima

Wit-Index Intelligence

Community Score
Highly Recommended84/100

About This Game

When explorers first ventured into the treacherous depths beneath the realm, they encountered the Gargoyles—creatures long dismissed as myth who had dwelt undisturbed in the underworld's shadows. Now these winged horrors have emerged into the world above, launching devastating raids under cover of darkness and systematically desecrating sacred temples and centers of learning across the land. Entire settlements lie in ruins or abandoned, and despite organized resistance from trained military forces, the relentless onslaught continues unabated. The Gargoyles' coordinated assault suggests a calculated purpose beyond mere destruction; whispers speak of a hidden treasure driving their invasion, or perhaps something far more personal—rumors that their wrath is aimed directly at you, though the reason remains shrouded in mystery.