Ultima IX: Ascension

Ultima IX: Ascension

Released1999
Prepare to embark on an adventure beyond imagination with the return of the best selling role-playing series of all time. In the 9th and final chapter in the 20-year legacy you return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who has devastated the landscape and tainted the 8 sacred virtues. Valiant combat, magical prowess and knowledge of the 8 virtues are your weapons against evil in Ultima IX: Ascension, the most epic role-playing game ever created for the PC.
75Wit Score

Details

DeveloperOrigin Systems
PublisherElectronic Arts
ReleasedNovember 24, 1999
StatusReleased
GenresPuzzleRole-playing (RPG)Adventure
ThemesActionFantasyOpen worldStealth
PlatformsPC (Microsoft Windows) PC (Microsoft Windows)
ModesSingle player

Wit-Index Intelligence

Community Score
Worth Playing75/100

About This Game

The Avatar had spent time back on Earth before returning to Britannia — only to arrive in a land already under the Guardian's shadow. Hawkwind the Seer transports the Avatar to Stonegate and delivers grim news: enormous columns have erupted across Britannia, their malignant influence warping the land with plagues, famine, and natural disaster. The columns have also corrupted the Eight Virtues into hollow mockeries of their true meaning. The people of Britannia follow these distorted ideals faithfully, held in line by Lord Blackthorn and his Wyrmguard in service of the Guardian. The path forward runs through Britannia's dungeons. The Guardian has stolen the Runes of the Virtues and reshaped them into glyphs powering each column — to bring Britannia back, the Avatar must descend into each dungeon, reclaim the glyphs, and meditate at the Shrines of the Virtues to cleanse what was corrupted. Near the end, the truth about the Guardian comes into focus: he is not an outside enemy, but the Avatar's own dark half — the shadow cast by every virtue claimed but never fully lived. The only way to free Britannia is to ascend beyond it, carrying that shadow along. An Armageddon spell cast behind a Barrier of Life lifts both Avatar and Guardian to a higher plane, out of Britannia at last.