Cyberbots: Fullmetal Madness

Cyberbots: Fullmetal Madness

Released1995
The premise in Cyberbots is similar to Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. Cyberbots is a very innovative game, attributed to its amount of selectable options, parts, and mecha that permit the player to format their play style to their preference. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities) and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of executing various attacks available to each individual robot. Battles are a duel-formatted affair with players and the computer fighting against one another to proceed to the next battle.
67Wit Score

Details

DeveloperCapcom
ReleasedApril 20, 1995
StatusReleased
GenresFighting
ThemesScience fiction
PlatformsPlayStation PlayStationPlayStation 3 PlayStation 3SEG Sega SaturnPlayStation Portable PlayStation PortableARC Arcade
ModesMultiplayer

Wit-Index Intelligence

Community Score
Mixed Reception67/100

About This Game

Cyberbots: Fullmetal Madness is set at the end of the 21st century, when humanity has expanded far beyond Earth and begun colonizing deep space. The Earth Force — an army of enormous mechs and their elite pilots — serves as both Earth's defense and the colonies' primary protection. Players choose from six pilots and twelve distinctive mechs for 2D combat, earning the ability to upgrade and customize their machine with new parts and weapons between fights. The story, which unfolds across battles, traces the machinations within Earth Force and the consequences of its most dangerous experimental programs — consequences that will determine the future of Earth itself.