Rival Schools: United by Fate

Rival Schools: United by Fate

Released1997
The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers. The game also had a few defensive techniques. Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do). Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move). Also, one additional level of vigor is awarded.
82Wit Score

Details

DeveloperCapcom
ReleasedNovember 17, 1997
StatusReleased
GenresFighting
ThemesActionFantasy
PlatformsPlayStation PlayStationPlayStation 3 PlayStation 3PlayStation Portable PlayStation PortableARC Arcade
ModesMultiplayerSingle player

Wit-Index Intelligence

Community Score
Highly Recommended82/100

About This Game

The story unfolds in the Japanese city of Aoharu City, where several local schools fall prey to mysterious attacks and the kidnapping of students and staff. The game's various characters set out to discover who is behind the assaults on their schools, with cut-scenes and fights depicting their dealings with the other schools and with one another. The trail eventually leads to an elite institution, Justice High, as the culprit. The player's team faces off against Raizo Imawano, the school's principal and the game's first boss; if certain conditions are met during that fight, the story continues to a true final battle against Hyo Imawano, Raizo's nephew and the real mastermind. The single-player structure changes depending on character selection: choosing two characters from the same school (with a few exceptions) plays out a fixed story with predetermined fights bookended by short 2D cut-scenes, while picking two from different schools instead runs more like a traditional fighting game, with random opposing teams before the boss. In the arcade version, character choice was initially restricted to two from the same school, with free selection unlocking over time; the PlayStation releases included every character from the start and imposed no such limits.