Ridge Racer Revolution builds on the first game's checkpoint-based racing structure, time limits, and car roster while adding new content and modes throughout. A rear-view mirror has been added to the in-car camera view, carried over from the 1994 arcade follow-up Ridge Racer 2. Players race using automatic or manual transmission and may use Namco's NeGcon controller for steering.
Three courses are available—Novice, Intermediate, and Expert—each revealing progressively more of the track. Two modes return from the original: a standard race against eleven AI opponents, and a Time Trial against a single rival. New to this entry is Free Run, a no-pressure mode with no opponents or lap limits for practicing and exploring the course. A time-of-day selector exists but must be unlocked before use. Two-player link-up allows simultaneous competition and also grants access to the two Special courses from the original Ridge Racer.
Starting with four cars, eight additional vehicles are unlocked by completing a mini-game at the title screen—Galaga '88 replaces the original's Galaxian. Winning all three circuits unlocks mirrored track variants and turns Time Trial into a boss race. Three duel cars appear across the game: the "13th Racing" devil car from the original, the new "13th Racing Kid," and the "White Angel"—each awarded by winning the corresponding course's Time Trial boss race. Two hidden modes round out the package: Drift Contest, which scores players on spin quality at specific corners, and Pretty Racer (also called buggy mode), which later inspired the arcade game Pocket Racer. As with the first game, inserting a music CD during play replaces the soundtrack, though only the last track on the disc loads into PlayStation memory at a time.