Kagero: Deception II

Kagero: Deception II

Released1998
Kagero: Deception II is the sequel to Tecmo's Deception. It follows a similar, hard-to-classify gameplay style, which can be perhaps defined as a real-time strategy game with RPG elements. Instead of commanding troops and units, Millennia has to place traps and activate them to prevent the intruders from conquering the castle. Unlike the first game, Kagero: Deception II is played from a third-person perspective. A major addition to the gameplay is the introduction of "trap combos": traps can be positioned in such a way that they will trigger each other, leading to powerful combinations that would harm the invaders more. The game also allows to customize traps and use various materials to build new ones. As before, the main character and her traps grow in power in correspondence with the amount of enemies killed, lending the game a RPG flavor. The morality system also present in this sequel, as the player can decide for Millennia whom to kill and whom to spare. Eventually, the player will be able to choose to join either the Timenoids or the humans.
70Wit Score

Details

DeveloperTecmo
PublisherVirgin Interactive Entertainment (Europe) Ltd.
ReleasedJuly 23, 1998
StatusReleased
GenresRole-playing (RPG)StrategyAdventure
ThemesActionHorrorFantasy
PlatformsPlayStation PlayStationPlayStation 3 PlayStation 3PlayStation Portable PlayStation Portable
ModesSingle player

Wit-Index Intelligence

Community Score
Worth Playing70/100

About This Game

Kagero: Deception II centers on Millennia, a human girl who has been brainwashed by the Timenoids — a race that was once human but long ago traded their souls for immortality. Humans perceive the Timenoids as demons and have invaded their territory, driving the Timenoids to desperate measures. They have placed Millennia in charge of defending their castle by trapping and eliminating the human soldiers who breach it. But Millennia has yet to decide whose side she is truly on. The war between humans and Timenoids that shaped her situation is not one she chose, and the loyalties that were installed in her may not be the loyalties she keeps.