The Sims 2: University

The Sims 2: University

Released2005
The Sims 2: University is the first expansion pack for the life simulation game The Sims 2. Your Sims are now young adults leaving home to live the ultimate college fantasy. Immerse them in college life as they become the Big Sim on Campus. They'll relish their new-found freedom as they party with friends, join fraternities and sororities and pull outrageous pranks. Your Sims will explore all the campus hot-spots as they frequent lounges, gyms, coffee houses and more. Help them fulfill new lifetime goals to unlock more rewards and reap all of the benefits of their university years.
80Wit Score

Details

DeveloperMaxis
PublisherElectronic Arts, Aspyr Media
ReleasedFebruary 28, 2005
StatusReleased
GenresRole-playing (RPG)SimulatorStrategy
ThemesComedyFantasyRomanceSandbox
PlatformsPC (Microsoft Windows) PC (Microsoft Windows)MAC Mac
ModesSingle player

Wit-Index Intelligence

Community Score
Highly Recommended80/100

About This Game

The Sims 2: University introduces a new "Young Adult" life stage along with a "College Town" setting built around the hopes and anxieties of that age. When Sims finish their teenage years, they can now leave home for a dorm room at the university; first-year students are required to live in the dorms, but those who do well can eventually move into off-campus housing. The dorm rooms themselves are small and uniform, yet the dorms teem with NPC characters who offer all sorts of companionship — study partners, friends, rivals, and love interests alike — and once a Sim has found their footing they may opt for a place of their own or a shared group house, funding the extra rent through a part-time job or a bit of pool hustling at the local hangout. The expansion leans into the social side of college life as much as the academic: sorority and fraternity houses make ideal venues for wild parties when stocked with the right objects, from the "Juice Barrel" for inverted chug-a-lugs to the contemplative "Bubble Blower," and Sims can blow off steam with pillow fights, toga parties, jam sessions, foot-bag circles, and even naked streaking runs. As in real life, working and playing hard can open new doors — diligent students earn an extra "want" slot and a one-time chance to change their life aspiration, and those who keep their sanity and study hard eventually graduate into full adulthood, unlocking fresh career paths like "paranormal," "science," and "show biz," each crowned by its own ultimate reward object.