SWAT 4: The Stetchkov Syndicate

SWAT 4: The Stetchkov Syndicate

Released2006
The Stetchkov Syndicate expansion adds seven new single player missions revolving around the Stetchkov family, an Eastern European crime syndicate and new multiplayer content, amongst other features. In addition to the seven new maps, The Stetchkov Syndicate also adds a variety of single player and multiplayer features. This includes new weaponry and equipment, the ability to punch uncooperative characters, and a command which allows the element to clear a room from two different entryways simultaneously. New multiplayer content includes a capture the flag style game mode, VoIP capability and 10 player cooperative games, amongst other content.
70Wit Score

Details

DeveloperIrrational Games
PublisherSierra Entertainment, Vivendi Universal
ReleasedFebruary 28, 2006
StatusReleased
GenresShooterSimulatorStrategyTactical
ThemesActionStealth
PlatformsPC (Microsoft Windows) PC (Microsoft Windows)
ModesMultiplayerSingle playerCo-operative

Wit-Index Intelligence

Community Score
Worth Playing70/100

About This Game

In The Stetchkov Syndicate, players once again lead an element of the Fairview SWAT team, this time pitted against the titular crime syndicate that smuggles illegal drugs and weapons into the city. The first mission has the team responding to a shootout in progress at a video arcade in a rundown neighborhood, where they learn the city's drug dealers now face fearsome new competition. Soon after, the team handles a group of failed robbers barricaded inside a halfway house. The plot deepens when it becomes clear someone is supplying assault weapons and explosives to a range of buyers, including a Christian fundamentalist cult and a band of irate farmers. The Fairview team then targets the Stetchkov clan directly, beginning with a raid on a drug lab the Stetchkovs run out of an abandoned house. Things grow more complicated when the syndicate and a rival gang battle each other at a subway station, catching many civilians in the crossfire. After SWAT restores order, they serve a search warrant at a warehouse owned by a Stetchkov front company, where they capture the clan's leadership and end its reign of terror.