Wild Arms XF

Wild Arms XF

Released2007
Wild Arms XF is a 2D turn-based tactical role-playing game, creating a gameplay experience somewhere between Dungeons & Dragons and chess. Players are given control of a small squad of characters (six or less) and placed on a grid-based map resembling a geographical location (a swamp, a town, a river), upon which they fight battles to progress through the game. As with most T/RPGs, positional advantage can be critical to victory, and players are encouraged to outmaneuver their enemies as well as outgun them. The game emphasizes positioning and maneuvering by the inclusion of "Formation Arts," which increase attack damage when an enemy is surrounded by your characters in a line, a triangle or a circle. Wild Arms XF is a member of the small subsection of T/RPGs whose battlefields are based around hexagonal tiles instead of squares. "Combination Arts" return from previous Wild ARMs titles, allowing characters to target an enemy in a waiting state and then deliver their attacks simultaneously with the next ally to attack their target. If the player succeeds in executing an uninterrupted series of commands, the damage inflicted upon enemies will increase significantly. On the other hand, the enemy gets the same advantage.

Details

DeveloperMedia.Vision
Publisher505 Games, XSEED Games, Sony Computer Entertainment
ReleasedAugust 7, 2007
StatusReleased
GenresRole-playing (RPG)Strategy
ThemesFantasy
PlatformsPlayStation Portable PlayStation PortablePlayStation Vita PlayStation Vita
ModesSingle player

About This Game

The kingdom of Elesius is one of the last stable places on the dying planet Filgaia, now under the control of the self-serving Council of Elder Statesmen — who took power after the Princess Royal died in an accident and the king fell too ill to govern. Their enforcement arm is the Martial Guard, a mercenary force that operates without accountability, stealing from and brutalizing the people it claims to protect. Into this comes Clarissa Arwin, a Drifter traveling with her adoptive brother Felius. They are in Elesius for one reason: to find Rupert Dandridge, the man who killed Clarissa's mother five years ago and took the powerful sword Iskender Bey. Rupert is the leader of the Martial Guard. Before Clarissa can get near him, she is mistaken for Alexia Lynn Elesius — the heir presumptive who died under suspicious circumstances a year before — by citizens desperate for the symbol she represents. She makes a choice: publicly claim to be Alexia and build a rebel movement called Chevalet Blanc to fight the Council and drive Rupert out of power.