As in the original Age of Mythology, three civilizations are on offer — Greek, Egyptian and Norse — each with its own units, buildings, powers and means of earning favor. Every faction picks from three major gods before a match (Zeus, Hades and Poseidon for the Greeks; Ra, Isis and Set for the Egyptians; Odin, Thor and Loki for the Norse), then chooses a minor god each time it advances an age, with every deity unlocking unique technologies, perks, myth units and god powers used to harm rivals or aid your own side.
Units come in three base types — humans, heroes and myth units — the latter two drawn from each civilization's real-world mythology and legend. A rock-paper-scissors system governs their matchups: humans, for example, beat heroes but fall to myth units. Each unit also belongs to a subcategory such as heavy infantry or archers, with its own strengths and weaknesses. Human troops include hoplites and chariot archers, heroes include Odysseus and Ramesses, and myth units include Cyclopes and giants.
The campaign spans eight scenarios for each civilization, organized into separate stories. The first, the Egyptian campaign, centers on Hatshepsut and her father Thutmose as they set out to defeat Set's son Setekh after investigating bandit raids near Memphis.