Teenage Mutant Ninja Turtles: Smash-Up

Teenage Mutant Ninja Turtles: Smash-Up

Released2009
Teenage Mutant Ninja Turtles: Smash-Up is a fighting video game for the Wii and PlayStation 2 video game consoles. It was developed by Game Arts in cooperation with Mirage Studios and released by Ubisoft in celebration of the 25th anniversary of the Teenage Mutant Ninja Turtles in 2009. The game is a 4-player 2.5D fighting game, similar to the Super Smash Bros. series. During battle, players attempt to KO opponents by depleting their life bar, knocking them off the stage or into traps.Characters are color-coded on-screen via a glow effect to help players keep track of their character (a feature that can be toggled on and off in the options screen). Like Super Smash Bros., the game features many customizable options for battles.The game stresses interaction with the environment, and stages in the game feature traps, changes to the stage itself and interactive elements. The gameplay system also features items, including life-restoring pizza and ninja skills that grant players special abilities like fire breathing and electrical shields. The modes for this game are Arcade, Battle Royal, Survival, Tournament, Swap-Out, Practice, and Mission Mode, as well as an online mode for four players and mini-games. Players can collect 'shells' during battles or mini-games and use them to unlock special features, including trophies that other players can win in online tournaments. Arcade mode features animated cut scenes illustrated by Mirage Studios artists.
72Wit Score

Details

DeveloperGame Arts
PublisherUbisoft Entertainment
ReleasedSeptember 22, 2009
StatusReleased
GenresFighting
ThemesActionComedy
PlatformsWii Wii
ModesMultiplayerSingle playerCo-operative

Wit-Index Intelligence

Community Score
Worth Playing72/100

About This Game

Master Splinter hosts a private fighting tournament for his sons, Casey Jones, and April O'Neil before receiving a distress call from Professor Honeycutt, who has been captured by the Shredder. Karai reveals that Shredder plans to force the Fugitoid to build a Transmat device capable of teleporting his armies anywhere on Earth. After the Turtles defeat the Shredder, Karai admits she manipulated them to seize control of the Foot Clan from her father; Leonardo's timely kick sends both onto Honeycutt's activated Transmat, banishing them to parts unknown. A companion comic book fills in additional context: Donatello repurposes Renet's Time Scepter to reach Shredder's Tokyo base, but repeated malfunctions scatter the team across eras—an Old West outpost, a feudal Japanese castle defended by Oni warriors—and accidentally deposit a sewer-dwelling alligator into an Amazon rainforest along the way.