Divinity II: Flames of Vengeance

Divinity II: Flames of Vengeance

Released2010
Divinity II: Flames of Vengeance is an add-on for Divinity II: Ego Draconis and starts right where the cliffhanger of the main game left off. The protagonist has been imprisoned in a crystal alive and at full conscience, seemingly forever. Meanwhile, the sorceress Ygerna and her beloved Damian, the adoptive son of Lucian the Divine, have become stronger than ever thanks to the hero reuniting them. The protagonist has to idly sit by only having the Divine keeping him company. Or at least it seemed that way until Behrlin, a ghost, shows up and offers the hero a deal: Go to Aleroth, which is under heavy attack by Ygerna's and Damian's forces, and only a force-field put up by the wizard Zandalor keeps everything from falling apart. There the protagonist has to free Behrlin's body, which has been imprisoned for centuries in the caverns deep under the city. In return, Behrlin promises to revive the Divine to finally do what the hero couldn't: destroy Ygerna and Damian for good.

Details

DeveloperLarian Studios
PublisherDTP Entertainment
ReleasedNovember 12, 2010
StatusReleased
PlatformsPC (Microsoft Windows) PC (Microsoft Windows)Xbox 360 Xbox 360
ModesSingle player

About This Game

An add-on to Divinity II that picks up in the city of Aleroth. Players can import a character from the main game or begin with a new one at level 35. The Dragon Knight transformation is available from the start, though the teleport stone has been destroyed, cutting off access to the Dragon Tower. Unlike the base game, Flames of Vengeance emphasizes thinking through problems over fighting through them, and the player rarely leaves Aleroth — making the political threats posed by Ygerna and Damien the central driving force throughout.