The underwater kingdom of Miletis was once a vivid blue. It is now black with a spreading darkness. Its mermaid princess has been imprisoned in a tower for ten years—punishment for the crime of saving a human life when she was a child. Her father the king now offers her freedom in exchange for a single act: travel to the human nation of Armelia and kill Prince Basil Adelworth. He is the human she saved. Whether to carry out the deed and reclaim her freedom, or refuse and spend the rest of her life in the tower, is the choice the game is built around.