A dying English aristocrat has one last thing he wants to accomplish: find the resting place of a crusading ancestor who vanished centuries ago after discovering something in the East that no one survived to describe. The only clue is a coded poem pointing toward the route the knight took. A modern adventurer — following the decoded poem — can retrace those steps. Five of the world's best treasure hunters and archaeologists have been recruited to do exactly that, racing each other to the crusader's tomb. First to arrive wins a fortune beyond easy calculation. The villains you will be competing against are not playing gently. Neither should you.