She has a strange coping mechanism: every painful ordeal in her life transforms into a video game inside her head. Padla, the superheroine her fractured mind creates, has to walk a cat down a road that has suddenly become a deadly runner gauntlet, and navigate classroom social hierarchies in a stealth game where being seen by the teacher means failure. A dark alter ego also lurks at the edges of her visions, with unclear origins and intentions — but her role in the descent into madness seems inevitable.