A leader emerges from Snowdwell, the last refuge against an endless, supernatural winter consuming the world, determined to journey into the frozen wastelands and discover what fuels the catastrophic Wildfrost. Along this treacherous expedition, the player builds a fighting force by recruiting allies from three warring factions—the Snowdwellers with their command of elemental magic, the Shademancers wielding necromantic power, and the Clunkmasters armed with mechanical ingenuity—while collecting potent artifacts to strengthen their chances of survival. Combat unfolds as turn-based card battles where the leader and their assembled companions face relentless monster hordes across a dynamic battlefield, with every defeat forcing a return to square one, though previously rescued allies can be enlisted again in subsequent runs. Through multiple expeditions into the hostile tundra, the player pieces together both their roster and their understanding of the world, pushing ever closer to halting the endless winter at its source.