Continuing from the events of Sel-Quinta, the party is broken — betrayed, injured, stripped of gear and levels. Their mission to prevent Sel-Tor's invasion still stands, however, and so they must regroup, reequip, and earn the support of the Dwarves of Sel Mounta. The island is already embroiled in a war with its own demons, and the party gets pulled into that fight too, even as old enemies resurface and new ones emerge.