Zephyr's Pass is a world where the surface is uninhabitable — devastated by winds of a ferocity that makes above-ground life impossible for most of the population. People live in canyons, sheltered from the worst of it, and travel between them in low-flying airships. The young hero Abel has been traveling with a small pirate crew toward a confrontation with Thane: a man pursuing the power of the Wind God and willing to destroy whatever is in his way while doing it. Stopping Thane requires Abel to become the hero of Zephyr, which means locating the scattered pieces of an ancient armored set across multiple canyons and dungeons. Each recovered piece grants new capability. Together they might be enough.