The new school has one immediate and persistent problem: a bully who has made herself your primary antagonist for three months running. When the decision to end it is made, the method is a pineapple. PINEAPPLE is a bittersweet revenge story about orchestrating precisely placed pranks — pineapples appearing in the bully's most unexpected and intimate spaces — until the lesson lands. The game is aware that payback rarely lands cleanly, and the story includes surprises for everyone involved.