You wake in Galgenbeck, a revolting cluster of shanties around the greatest cathedral of the dying lands. The world is ending — the two-headed Basilisks demand an offering to delay the inevitable. A rumor from the gutters promises that whoever completes this errand will receive the Arch-Priestess's blessing and passage to the Shimmering Fields when the true time comes. You are a cursed walker: foul-souled, tormented nightly by visions of damnation, and desperate for any way out. A brutal RPG where every level-up makes some things better and some things worse, Miseries rain down as the apocalypse nears, and every scroll you conjure could explode in your face.