Explore the inner worlds of several mentally ill individuals — a hospital ward, a dungeon, an English house from the 1950s — through their own distorted perspectives. Watch their minds deteriorate in real time as you move through environments that shift and fracture with them. Face the fears and phobias embedded in each character's psychology head-on. Piece together the events and narrative elements you discover into a coherent account of what is actually happening. The logic connecting everything is real — but it surfaces through the surreal, through the disordered, through the sensation of being watched when no one is there. This is what psychiatry textbooks describe but cannot quite make you feel: a mind that is inflamed, deteriorating, and convinced that what it sees is the truth.