Sorcerer

Sorcerer

Released1984
Many centuries ago, the Earth was ruled by Sorcerers and Wizards. They possessed mystical powers capable of both good and evil. The most respected influences in the land were from the good Sorcerers. This fact continually disturbed the evil Wizards, and they eventually decided to use their power to conquer the countryside and enslave its people. They devised a plan to systematically eliminate the good Sorcerers by sending wave after wave of diabolical creatures to ravage the world. As the bravest of the good Sorcerers you have been asked to destroy these forces and save the planet. As a reward for your bravery: whenever you overcome or destroy a creature, you will receive a treasure. Knowing your bravery the Wizards have done everything within their power to keep you from succeeding. They don't believe you will survive their first three waves of evil, but just in case you do they have several surprises waiting, Only you can discover through bravery and talent how evil they can become. To give you more power over the Forces of Evil the good Sorcerers have provided a magical Flying Platform. When you start on your journey you should first catch this elusive platform. You can continue without it, but only the foolish would dare to do so. Once on the Flying Platform you can go anywhere on the screen to avoid or destroy the enemy. The good Sorcerers have also given you four lives to use against the Forces of Evil.
71Wit Score

Details

DeveloperInfocom
ReleasedJanuary 31, 1984
StatusReleased
GenresAdventure
ThemesActionFantasy
PlatformsDOS DOSMAC MacCOM Commodore C64/128/MAXAMI AmigaAMS Amstrad CPCATA Atari ST/STEATA Atari 8-bitAPP Apple IITRS TRS-80AMS Amstrad PCW
ModesSingle player
SeriesThe Enchanter Trilogy

Wit-Index Intelligence

Community Score
Worth Playing71/100

About This Game

Rising through the ranks of the Guild of Enchanters after a youthful departure from home, you earned your position on the Circle by confronting the dark warlock Krill and stopping a devastating plague that threatened the order itself. Years of apprenticeship under the legendary Belboz the Necromancer—the guild's most formidable practitioner—have forged an unbreakable bond between mentor and student. Yet recently, troubling signs have begun to surface: Belboz grows withdrawn and short-tempered, strange voices emanate from his private chambers, and an inexplicable malevolence seems to cloud his presence. Fearing that some malign force may be exerting control over one of the kingdom's most powerful mages, you find yourself consumed with dread at the implications. When Belboz mysteriously disappears without explanation, you face a harrowing realization: only you may possess the knowledge and resolve necessary to uncover what has become of your mentor and prevent his corrupted powers from unleashing catastrophe upon the realm.