Blueprint

Blueprint

Released1982
As in the arcade game of the same name, Blueprint gives you, as J.J., three chances to save the damsel in distress from a menacing creature chasing her across the top of the screen. Navigate J.J. through a maze of houses, which contain either a piece of the Rube-Goldberg-esque monster-fighting contraption whose blueprint lies at the bottom of the screen, or a bomb which must be disposed of in short order. Pressing the button will make J.J. run faster, but like so many who spend a lot of time sitting at the Atari 2600, he has a limited amount of "Fast run time" (as indicated by a handy bar graph). Smaller but still pesky monsters also pop out of the bomb disposal pit and try to prematurely start the machine (which shakes it to bits). Once that occurs, those monsters must be lured back to their pit, and the machine must be reassembled. Build the machine in time, and you can blast the creature who's chasing your girlfriend. The Atari 2600 edition simplifies the graphics drastically (though the most elaborate part of the playing field -- the blueprint itself -- is more or less intact), and drops the sound effects back to bare minimum (so much for the game's catchy little jazzy background tunes). There are no control issues, however, and the end result is still quite colorful and a lot of fun.

Details

DeveloperZilec Electronics, Ashby Computers and Graphics Ltd.
PublisherJaleco, Bally Midway, CBS Electronics, Commodore Electronics Ltd.
ReleasedSeptember 1, 1982
StatusReleased
GenresPuzzleArcade
ThemesAction
PlatformsCOM Commodore C64/128/MAXARC ArcadeATA Atari 2600ATA Atari 5200
ModesMultiplayerSingle player

About This Game

When Ollie Org kidnaps Daisy and carries her across the rooftops, a resourceful protagonist must race against time to assemble a mechanical device capable of stopping the villain. The critical blueprint lies at ground level, requiring the player to scavenge through a sprawling townscape of houses to locate hidden machine components while navigating a gauntlet of hazards. Entering the wrong house yields a volatile bomb that must be rushed to a designated pit and defused before detonation, while erratic flower pots rain down from above and a prowling creature called Fuzzy Wuzzy stalks the streets as constant threats to survival. Complicating matters further, an opportunistic saboteur named Sneaky Pete lurks in the bomb pit, occasionally triggering the machine prematurely and forcing the player to recapture him and reconstruct their partially-built contraption. Only by gathering every component, avoiding or overcoming the neighborhood's perils, and fending off Pete's interference can the device be completed and launched in time to rescue Daisy.