Deadline

Deadline

Released1982
Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games. Like most Infocom titles, Deadline was created using ZIL, which allowed the easy porting of the game to popular computer platforms of the time such as the Apple II and the Commodore 64. It is Infocom's third game. The player's character in Deadline is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner. At first, it seems a very straightforward case: the body was discovered in the library, which had been locked from the inside, and the cause of death was an overdose of his prescribed antidepressants. But something just doesn't feel right. Could someone have killed Robner for his money? Did he make an enemy through his business dealings? Or was there some other motive? With the able assistance of level-headed Sgt. Duffy, the player has twelve hours to solve the case before it is closed forever.
79Wit Score

Details

PublisherInfocom, Commodore Electronics Ltd.
ReleasedDecember 31, 1982
StatusReleased
GenresPuzzleAdventure
ThemesThrillerMystery
PlatformsDOS DOSMAC MacCOM Commodore C64/128/MAXAMI AmigaAMS Amstrad CPCATA Atari ST/STEATA Atari 8-bitAPP Apple IITRS TRS-80AMS Amstrad PCW
ModesSingle player

Wit-Index Intelligence

Community Score
Worth Playing79/100

About This Game

When wealthy industrialist Marshall Robner is discovered dead in his New England manor's locked library—an apparent suicide by overdose—his attorney requests a formal investigation to dispel the inevitable questions surrounding his sudden passing. As the Chief of Detectives, you're given twelve hours to determine whether Robner truly took his own life or fell victim to a carefully constructed murder. Though the Medical Examiner's findings and interviews with family and associates seem to support the suicide theory, nagging inconsistencies suggest something more sinister. To build a prosecutable case, you must uncover motive, method, and opportunity while sifting through competing theories and contradictory evidence. Your investigation's conclusion hinges on the deductions you make and the leads you pursue, though only one explanation aligns perfectly with the facts you uncover.