Zork II: The Wizard of Frobozz

Zork II: The Wizard of Frobozz

Released1981
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
47Wit Score

Details

DeveloperInfocom
ReleasedNovember 1, 1981
StatusReleased
GenresAdventure
ThemesFantasy
PlatformsDOS DOSMAC MacCOM Commodore C64/128/MAXAMI AmigaAMS Amstrad CPCATA Atari ST/STEATA Atari 8-bitAPP Apple IICOM Commodore 16COM Commodore Plus/4PDP PDP-11TRS TRS-80TRS TRS-80 Color ComputerAMS Amstrad PCWTAT Tatung Einstein
ModesSingle player
SeriesZork

Wit-Index Intelligence

Community Score
Mixed Reception47/100

About This Game

Deep within the Great Underground Empire lies a forgotten domain ruled by the Wizard of Frobozz, a once-celebrated sorcerer whose fading abilities led to his banishment by the incompetent Dimwit Flathead. Now mentally deteriorating yet still dangerous, the wizard commands unpredictable magical forces throughout his realm. As you venture into this hidden territory, you must navigate the wizard's erratic enchantments and deceptions while ultimately seeking to master the very magic that sustains his crumbling kingdom.