Q*bert

Q*bert

Released1982
Q*bert was a popular arcade game that was released on a large number of consoles in the early 1980s. It was developed and published by Gottlieb, and became their most successful game. The concept serves as a precursor to the isometric platformer genre, where the title character must work to turn all cubes to a certain colour in a psuedo-3D world, made 3D through isometric graphics in the same way that the Penrose Stairs was made. The game was widely successful and has become a highly recognizable brand of the 1980s gaming era.
69Wit Score

Details

DeveloperGottlieb
ReleasedOctober 18, 1982
StatusReleased
GenresPlatformPuzzleArcade
ThemesActionComedy
PlatformsPlayStation 3 PlayStation 3ARC Arcade
ModesMultiplayerSingle player
SeriesQ*Bert

Wit-Index Intelligence

Community Score
Mixed Reception69/100

About This Game

Q*bert challenges players to navigate a towering pyramid of colored cubes, changing each one's hue by leaping across its surface while evading a relentless parade of creatures determined to stop progress. The gameplay emphasizes quick reflexes and spatial planning as the protagonist must methodically work through each level's cube arrangement without falling prey to the monsters that patrol the structure. With minimal narrative framework, the game focuses entirely on its core puzzle-platforming mechanics, relying on escalating difficulty and enemy patterns to drive engagement rather than story progression.