Cannon Fodder

Cannon Fodder

Released1993
Cannon Fodder is an action-strategy shoot 'em up game developed by Sensible Software and published by Virgin Interactive. The game is military-themed and based on shooting action but with a strategy game-style control system. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations. Cannon Fodder has a darkly humorous tone which commentators variously praised and condemned. Its creators intended it to convey an anti-war message, which some reviewers recognised, but the Daily Star and a number of public figures derided the game. In other respects, reviewers highly praised the game, which widely achieved scores of over 90% in Amiga magazines. Amiga Action awarded it an unprecedented score, calling it the best game of the year.
81Wit Score

Details

DeveloperSensible Software
PublisherCodemasters, Krisalis Software, Sold Out Sales & Marketing, The Hit Squad, Virgin Interactive Entertainment, Inc., Kuju Wireless Publishing
ReleasedJanuary 9, 1993
StatusReleased
GenresShooterStrategy
ThemesActionComedyWarfare
PlatformsLinux LinuxPC (Microsoft Windows) PC (Microsoft Windows)DOS DOSMAC MacAMI AmigaSUP Super Nintendo Entertainment SystemSEG Sega Mega Drive/Genesis3DO 3DO Interactive MultiplayerLEG Legacy Mobile DeviceATA Atari JaguarATA Atari ST/STEBLA BlackBerry OSAMI Amiga CD32ACO Acorn Archimedes
ModesSingle player
SeriesCannon Fodder

Wit-Index Intelligence

Community Score
Highly Recommended81/100

About This Game

Cannon Fodder puts the player in command of a fragile military squad tasked with completing 72 levels across diverse environments—from jungles and snow-covered wastelands to arid deserts. Armed with machine guns that pack considerable firepower early on, the squad of up to five soldiers must navigate terrain hazards like rivers, quicksand, and mines while contending with increasingly formidable enemy forces, including infantry, vehicles, and fortified structures. Since standard weapons prove useless against buildings and armored targets, players must scavenge limited supplies of grenades and rockets, carefully balancing resource expenditure against mission demands. The strategy layer demands caution and tactical positioning; soldiers can be split into smaller units to flank enemies or probe dangerous ground without unnecessary casualties. Success hinges on blending real-time gunplay with deliberate squad management, as the overwhelming numerical advantage of enemy forces means reckless advances invariably spell disaster.