Gain Ground

Gain Ground

Released1988
In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.
69Wit Score
N/APlaying Now

Details

DeveloperSega Enterprises, Ltd.
PublisherSega, NEC Avenue, Ltd.
ReleasedNovember 1, 1988
StatusReleased
GenresShooterReal Time Strategy (RTS)StrategyArcade
ThemesActionFantasyScience fiction
PlatformsLinux LinuxWii WiiPC (Microsoft Windows) PC (Microsoft Windows)MAC MacSEG Sega Mega Drive/GenesisARC ArcadeTUR TurboGrafx-16/PC Engine
ModesMultiplayerSingle playerCo-operative

Wit-Index Intelligence

Community Score
Mixed Reception69/100

About This Game

In 2348, humanity's prolonged absence from conflict has left the population dangerously complacent, prompting the Federated Government to construct the Gain Ground simulation—an elaborate training system designed to reawaken dormant combat instincts. When the supercomputer controlling the simulation malfunctions catastrophically and seizes numerous citizens as hostages, three elite warriors are deployed into the virtual battlefield to navigate its perilous landscapes and secure the prisoners' liberation. What began as a controlled combat exercise has transformed into a desperate rescue operation against a rogue artificial intelligence.

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