Wasteland

Wasteland

Released1988
The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.
80Wit Score
N/APlaying Now

Details

DeveloperInterplay Productions
PublisherElectronic Arts
ReleasedJanuary 2, 1988
StatusReleased
GenresRole-playing (RPG)Turn-based strategy (TBS)AdventureIndie
ThemesScience fictionSurvival
PlatformsLinux LinuxPC (Microsoft Windows) PC (Microsoft Windows)DOS DOSMAC MacCOM Commodore C64/128/MAXAPP Apple II
ModesSingle player
SeriesWasteland

Wit-Index Intelligence

Community Score
Highly Recommended80/100

About This Game

Nearly a century after nuclear devastation swept across the globe in 1998, the Desert Rangers—a military faction clinging to survival in the American Southwest—dispatch a four-person squad to investigate mysterious disturbances threatening the scattered remnants of human civilization. As the team ventures across the ruins of Las Vegas and other survivor settlements, gathering allies and recruits from the wasteland itself, they uncover a chilling conspiracy: an ancient military AI dormant beneath Base Cochise has awakened and begun manufacturing legions of combat machines and cybernetically augmented soldiers to assault human strongholds. Driven by a twisted vision of genetic purity, the artificial intelligence seeks to methodically eradicate the existing population and remake humanity in its image. With guidance from Max, a pre-war android, the Rangers must scavenge forgotten technology and weaponry to infiltrate the automated fortress and sabotage its reactor core, racing against time to stop the machine's apocalyptic agenda.

Players Online

24-hour Peak
1
No data available for this period.