Dune II: The Building of a Dynasty

Dune II: The Building of a Dynasty

Released1992
Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.
90Wit Score

Details

DeveloperWestwood Studios
PublisherVirgin Games
ReleasedDecember 1, 1992
StatusReleased
GenresReal Time Strategy (RTS)Strategy
ThemesScience fiction
PlatformsDOS DOSAMI AmigaSEG Sega Mega Drive/GenesisACO Acorn Archimedes
ModesSingle player
SeriesDune

Wit-Index Intelligence

Community Score
Must Play90/100

About This Game

Three rival houses—the honorable Atreides, the cunning Ordos, and the ruthless Harkonnen—converge on the desert planet of Arrakis after the Emperor issues an unprecedented decree: whichever faction harvests the most valuable resource, the spice melange, will claim dominion over the entire world. With no predetermined boundaries or rules to govern their conflict, each house deploys massive military forces to stake their claim and outmaneuver their competitors. The stage is set for a brutal competition where strategic conquest, economic exploitation, and raw military might will determine which dynasty rises to power and which factions fall to ruin.