Chase H.Q.

Chase H.Q.

Released1988
At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play. Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter band of amateur or ham radio frequencies. Although superficially similar in technology to Sega's Outrun, Chase HQ features significant technical advancements over that title in the presentation of perspective, hills and track splits.
60Wit Score

Details

DeveloperTaito
PublisherOcean Software, Ving Co., Ltd., Takeru
ReleasedDecember 31, 1988
StatusReleased
GenresRacingArcade
ThemesAction
PlatformsCOM Commodore C64/128/MAXAMI AmigaAMS Amstrad CPCZX ZX SpectrumARC ArcadeATA Atari ST/STEFM FM TownsSHA Sharp X68000
ModesSingle player
SeriesChase H.Q.

Wit-Index Intelligence

Community Score
Mixed Reception60/100

About This Game

Officer Tony Gibson works for an elite police unit called the Chase Special Investigation Department, where he partners with Raymond Broady to pursue dangerous criminals fleeing across city streets. Armed with nothing but determination and driving skill, Gibson must intercept and stop suspects before they escape, engaging in intense high-speed chases that test both his reflexes and nerve. Each pursuit presents a unique challenge, requiring quick thinking and precise maneuvering to apprehend offenders and bring them to justice.