Ultima III: Exodus

Ultima III: Exodus

Released1983
Eons ago Lord British came unto the lands of Sosaria. Since that time it has been united under his rule as the Kingdom of Britannia and has gone through two major crises. A few years ago there were political upheavals among the city states of the kingdom. The ringleader of this political instability was Mondain, the Magician. Under his horrible rule, the people's lives were devastated. A valiant warrior was called forth from another world by Lord British. This warrior overthrew Mondain. Britania survived the first crisis. But peace in the Kingdom of Britannia did not last long. Minax, the Witch, a disciple of Mondain, became very powerful and ruled the world of darkness. Minax had power to sway the time axis of the universe. However, a legendary hero again came to the rescue, overthrew Minax, and brought peace back to the kingdom. Now, the Kingdom is about to face its third crisis. Rumours abound about a fiery island which has emerged in the southwestern seas. Little is known of the evil that dwells there. It is known only as Exodus.
51Wit Score

Details

DeveloperOrigin Systems
PublisherPony Canyon, StarCraft
ReleasedAugust 23, 1983
StatusReleased
GenresRole-playing (RPG)
ThemesFantasy
PlatformsDOS DOSMAC MacCOM Commodore C64/128/MAXAMI AmigaNIN Nintendo Entertainment SystemMSX MSXATA Atari ST/STEATA Atari 8-bitAPP Apple IISHA Sharp X1PC- PC-8800 SeriesPC- PC-9800 SeriesFM- FM-7
ModesSingle player
SeriesUltima

Wit-Index Intelligence

Community Score
Mixed Reception51/100

About This Game

Two decades of peace have settled over the realm following the defeat of the dark sorcerer Minax, but ancient prophecies begin to stir. Mysterious manuscript fragments unearthed from Minax's ruined stronghold suggest a forbidden collaboration between two master wizards that produced something neither fully human nor monster, a being whose fate has remained unknown until now. When a volcanic island suddenly erupts from the ocean's depths, accompanied by ominous celestial portents and tremors across the land, the tranquility shatters—orc war bands sweep through the countryside, pirates infest the seas, and whispers speak of the Great Earth Serpent awakening from its primordial slumber. Lord British's most trusted emissary ventures to investigate these calamities but returns broken and delirious, muttering only cryptic warnings of vengeance rising from the depths of hell. Desperate for answers, the monarch calls upon brave adventurers to stem the tide of encroaching darkness, armed with only a single clue: the word "Exodus," found written in blood aboard a ghost ship devoid of any living soul.