Wonder Project J: Kikai no Shounen Pino

Wonder Project J: Kikai no Shounen Pino

Released1995
In this simulation/role-playing game, you must use the robotic pixie Tinker to educate a robot boy named Pino. You can move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will automatically follow you to the direction you are facing, but will continue walking until you stop him. He will also pick objects and make his own "experiments" with them. Your goal is to train Pino in various disciplines. His stats can be raised in a RPG style: reading books increases his intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino you will gradually make him understand what should be done and what not. The game features animations by Anime studios Mint and Omnibus Promotions. With direction from Takashi Yoneda and late anime director Umanosuke Iida.

Details

DeveloperAlmanic
PublisherEnix
ReleasedJanuary 9, 1995
StatusReleased
GenresRole-playing (RPG)SimulatorAdventure
ThemesScience fiction
PlatformsSUP Super Famicom
ModesSingle player

About This Game

The brilliant inventor Gepetto created many wonders on his island farm—robotic helpers, the sprite Tinker, animal companions—but his masterwork was Pino, an artificial boy indistinguishable from a human except for the ability to rotate his head a full 360 degrees. When Gepetto is suddenly arrested under mysterious circumstances, Pino is left utterly on his own, lacking even basic knowledge of the world. The player's task: raise Pino from a blank slate into a capable, fully realized individual.