Warhawk

Warhawk

Released1995
Warhawk, released as AirAssault in Japan, is a futuristic arcade-style flight-combat game where the player flies a VTOL aircraft. The player maneuvers with 360 degrees of flight control through six levels. Weapons include fire-off lock-ons, rockets, multi-fire swarmers, and plasma cannons. The game has no multiplayer capabilities and does not feature DualShock or analog controller support. There are no saving or loading features. Instead, a password is presented each time a level is completed. The game ends after its six levels are completed, or when the player's craft can no longer fly. This occurs if the craft takes heavy damage or the player ejects from their craft. The craft is teleported to base, repaired, and sent back to the stage for the first two times this happens; on the third time, the game ends. Enemies in the game vary from being tanks and aircraft to massive fixed gun emplacements and futuristic robots. In certain areas of the game, enemies continuously respawn to challenge the player until they swiftly complete the mission objective.
66Wit Score

Details

DeveloperSingleTrac
PublisherSony Computer Entertainment of America, Sony Imagesoft
ReleasedNovember 10, 1995
StatusReleased
GenresSimulator
ThemesActionScience fiction
PlatformsPC (Microsoft Windows) PC (Microsoft Windows)PlayStation PlayStationPlayStation 3 PlayStation 3PlayStation Portable PlayStation Portable
ModesSingle player

Wit-Index Intelligence

Community Score
Mixed Reception66/100

About This Game

Warhawk puts players in the cockpits of 'Hatch' and 'Walker', two pilots part of an international coalition formed to stop the global menace Kreel. Armed with seemingly invincible armies, Kreel has become an existential threat to nations worldwide, and the two airmen serve as the coalition's last best hope. As the campaign unfolds across contested skies, the source of Kreel's seemingly unstoppable military power is gradually uncovered: a substance called Red Mercury that renders his forces nigh-invulnerable to conventional attack. The story's outcome is not fixed — the game features multiple endings shaped by decisions the player makes during the course of the mission.