Shadow Fighter

Shadow Fighter

Released1995
Shadow Fighter is a computer game for the Commodore Amiga, and Amiga CD32 developed by NA.P.S. team and published by Gremlin Interactive in 1994, and became one of the Amiga's best fighting game offerings during its final years, competing at the time with the likes of Acclaim's impressive home console ports of Midway's Mortal Kombat franchise, and Team 17's Body Blows.

Details

DeveloperNA.P.S. Team
PublisherGremlin Interactive
ReleasedDecember 31, 1995
StatusReleased
GenresFightingSport
ThemesAction
PlatformsAMI AmigaAMI Amiga CD32
ModesMultiplayerSingle player

About This Game

Shadow Fighter is a one-on-one fighting game built on a simple premise: defeat every opponent across three rounds to reach the boss waiting at the end. Seventeen characters make up the roster — two accessible only by cheat code — representing fighters from across the world, including one from outer space. Each has a set of special moves triggered by directional combinations paired with button presses, and a training dummy named Pupazz is available for practice, though Pupazz has his own lethal moves and is also unlockable as a full character via cheat. The game tracks first-attack bonuses and combos in the style of Super Street Fighter II, and a togglable blood mode is included. Shadow Fighter himself — both the protagonist and the ultimate boss — is reachable only in Normal or Hard difficulty, with Easy mode ending just before the final fight; he too is playable via cheat. The game runs at a constant 25 frames per second, with a cheat enabling 50fps on AGA Amigas. Amiga Power ranked it the 20th greatest game of all time.