Lords of Midnight: The Citadel

Lords of Midnight: The Citadel

Released1995
Lords of Midnight (also known as Lords of Midnight III: The Citadel) is the third game in the Lords of Midnight series, and a direct sequel to Doomdark's Revenge. Gameplay-wise, the game is similar to the previous Lords of Midnight games. The player can either take control of a single hero, or send troops to fight the armies of the opponent, making the game similar to both role-playing and strategy games. Characters can be given tasks, which they execute without the need of the player's further input. Unlike in the preceding games, the movement of the troops occurs in real time. Graphically, the game utilizes a voxel engine for 3D environments.

Details

DeveloperMaelstrom Games Ltd
PublisherDomark Software
ReleasedDecember 31, 1995
StatusReleased
GenresRole-playing (RPG)Strategy
ThemesFantasy
PlatformsDOS DOS
ModesSingle player

About This Game

The land teeters on the edge of ruin, and somewhere within the dark territory of Bloodmarch lies a talisman of unmatched power — whoever claims it commands the realm. King Luxor led a crusade to recover the relic, but Boroth the Wolfheart, the iron-fisted ruler of Bloodmarch, captured him and locked him within the Citadel's deepest dungeons. As heir to the throne, the burden of rescue falls to you. Command your knights across the vast fantasy world of Lords of Midnight, breach the Citadel, and free your father before Boroth's grip on the kingdom becomes permanent.