This entry replaces the first game's linear structure with a tower format where Arle Nadja spins a roulette to choose her next opponent on each floor. Advancing to the next floor requires accumulating a set EXP total, and if the floor's regular roster is cleared without reaching that threshold, a bonus challenger appears. Fall short again and Arle is sent back down, ending the run. The exact EXP requirements shift between versions — Super Puyo Puyo Tsu demands twice the points on the first floor compared to the arcade or Mega Drive releases.