Six of Atari's most celebrated arcade titles from the late 1970s and early 1980s arrive together as they were in the era of quarters and joysticks. Asteroids tasks players with surviving an endless field of space rocks and saucers. Battlezone puts the player inside a tank in a vector-rendered warzone. Centipede sends a relentless arthropod down the screen one segment at a time. Missile Command is a race against incoming annihilation. Super Breakout strips the ball-and-paddle concept to its most focused form. Tempest pulls players into a geometric nightmare of tubes, spiders, and pulsars. All six are preserved without revision — aimed at players who want the games exactly as they were, no combos or hidden worlds required.