Super Mario 64: Shindou Pak Taiou Version

Super Mario 64: Shindou Pak Taiou Version

Released1997
This version of Super Mario 64, originally released only in Japan, is an enhancement over the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes. The main differences of this version are the Rumble Pak support, some small glitch fixes, the most notorious being the removal of the backwards long jump, a very important technique for the speedrunning scene, and a new title screen easter egg. This version would later be released on the iQue Player in China (without Rumble support), on the Japanese Wii and Wii U Virtual Console. It was finally localized and released internationally as part of Super Mario 3D All-Stars (under the name of "Super Mario 64"), with small visual enhancements.
80Wit Score

Details

DeveloperNintendo Entertainment Analysis & Development
PublisherNintendo, iQue
ReleasedJuly 18, 1997
StatusReleased
GenresPlatformAdventure
ThemesActionKids
PlatformsNIN Nintendo 64Wii WiiWiiU Wii U
ModesSingle player

Wit-Index Intelligence

Community Score
Highly Recommended80/100

About This Game

Invited to Princess Peach's castle by her personal letter promising cake, Mario arrives to find the halls eerily silent and a mocking voice echoing from everywhere at once. Exploring the locked castle, he finds one open door revealing a vast painting that hides another world. Inside, Bob-omb Buddies explain that someone attacked the castle, stole the Power Stars that protect it, and began converting the painting worlds' residents into monsters for an army. Mario recognizes the mastermind: Bowser. With the princess and Toad missing, Mario must recover the stolen Power Stars scattered across the painting worlds before Bowser's forces grow too large to stop.