Oddworld Adventures is a demake of Abe's Oddysee due to the Game Boy's limitations, and the game is massively shortened to just one area, the Paramonian Temple. A sequel was later released, known as Oddworld Adventures II, mostly based off Abe's Exoddus, and with many improved elements over the original.
The game contains GameSpeak actions, though they are used only in a single puzzle in the game, and there are only four, as the Game Boy has far less buttons than the PSX controller. The four GameSpeak actions are farting, a high whistle, a low whistle and chanting. Instead of having a save option, the game has a five letter password feature.
In this game, chanting is activated by pressing and holding the Select-button. If there is nothing to possess on the screen, Abe will make a grunt, indicating that there is currently no use in trying to chant in that area. Abe still has the ability to sneak by pressing up on the D-pad while moving left or right.
DeveloperSaffire
PublisherGT Interactive Software
ReleasedDecember 1, 1998
StatusReleased
GenresPlatformPuzzleAdventure
ThemesAction
PlatformsGAM Game Boy
ModesSingle player
Community ScoreMixed Reception50/100
This handheld adventure draws from the events of Abe's Oddysee, focusing on the Paramonian Temple and the Mudokon Trials of Shrykull. Abe must complete his trials at Paramonia before reuniting with the spiritual elder Big Face.