Psychic Force 2012, the sequel to Psychic Force, is a one-on-one fighting game with a twist. The matches take place inside a giant floating cube. You are able to fly, using your psychic abilities, around a 3D arena with six walls. Each of the ten available characters, Might, Regina, Wendy, Emilio, Setsuna, Patty, Gudeath, Genshin, Carlo, and Gates, are controlled with three buttons: guard, weak attack and strong attack. The effect varies with the distance. Next to the regular life meter, there is also a power meter. By using special moves, the meter is drained and your moves are limited. It is possible to recharge, and the capacity of the power meter expands when you lose a lot of health.
Additionally, each fighter has its own unique moves, energy attacks and a weapon, which they use, mid-flight, to pummel their opponent. There are three main game modes: training, versus and a story mode using static anime-inspired images and in-engine cut scenes to tell the story. The story centers around two groups of psychics with differing ideals about co-existence with humans. In the middle of this are several neutral psychics with ties to members in either group.
Platforms PC (Microsoft Windows) PlayStation PlayStation 3DRE Dreamcast PlayStation PortableARC Arcade
ModesMultiplayerSingle player
About This Game
Two years after the events of Psychic Force. Keith Evans has rebuilt NOA as Neo NOA and resumed his campaign to establish a utopia for Psychiccers. Richard Wong, having broken away from NOA during the previous conflict, formed his own faction — The Army — to eliminate Neo NOA and seize control of Earth himself. Between the two competing groups, independent Psychiccers are drawn into the conflict for their own reasons: searching for missing family, seeking the truth, or simply trying to survive the crossfire between two organizations that each believe they represent the only acceptable future.