Three months in the hospital is a long time. The protagonist, confined for that duration, has made a practical assessment: worrying about his health would be an inefficient use of the time available. The hospital has nurses and staff. He begins working on relationships. The first half of the game is a love simulation structured around choosing which member of the hospital community to pursue. The second half follows the story that develops from that choice, taking a visual novel approach to the relationship that began in the corridors.