Aisle

Aisle

Released1999
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.

Details

DeveloperSam Barlow
ReleasedMay 28, 1999
StatusReleased
GenresAdventure
ThemesDrama
PlatformsLinux LinuxPC (Microsoft Windows) PC (Microsoft Windows)MAC MacWEB Web browser
ModesSingle player

About This Game

A man stands in the pasta aisle of a supermarket. The aisle runs north and south. Shelves flank him on both sides. The fresh gnocchi catches his attention — he has not had it since Rome. Also present: aisle markers, his trolley, bags of pasta, and a brunette woman filling her trolley with sauces. One action, one turn: the same moment plays out differently depending on what he does. Each choice opens a distinct story from the same starting point.