G-Darius Ver.2

G-Darius Ver.2

Released1999
A second version of G-Darius was released in the arcades in 1999, with the following changes: - Increased difficulty. - Default play cost is increased to 2 coins per credit from 1 coin per credit. - Added Beginner Mode; in this mode, the game ends after completing only 3 zones. - Standard auto-fire button. - When using a Capture Ball, the player is no longer invulnerable. - With the super shield, the player is vulnerable to obstacles; with the hyper shield, the player can take a single hit from obstacles. - All stages include mid-bosses; moreover, they all fire the spiral laser from First Captain at the player. - Boss battles include a timer - three minutes for normal bosses, seven minutes for the final boss - with 10000 bonus points added to the player's score for each remaining second upon destroying the boss. - The high score table records high scores for each zone. - After continuing, the player is given one of each Missile, Bomb, Arm and Capture Ball power-ups, instead of a single item that provides the first three.

Details

DeveloperTaito
ReleasedDecember 31, 1999
StatusReleased
GenresShooterArcade
ThemesActionScience fiction
PlatformsARC Arcade
ModesSingle playerCo-operative

About This Game

A prequel conflict: the humanoids of Amnelia used the weapon A.N. — All-Nothing — to annihilate the world Blazar in a dispute over the moon Mahsah, and the Thiima — cyborg-chimera biovessels engineered to protect the universe from exactly that kind of threat — responded by swarming Amnelia. The military was badly damaged before scientists built the Silver Hawk fighters from A.N. technology and reverse-engineered Thiiman life systems. Two pilots, Sameluck Raida and Lutia Feen, are chosen to strike the main Thiima base: Kazumn, a satellite of the planet Darius.