Ardeth Bay addresses the player directly: they have released an ancient evil sealed for three millennia. Taking control of Rick O'Connell in the catacombs of Hamunaptra, players fight through tunnels packed with thieves, scarabs, and increasingly resilient mummies in blue and gold trim, lighting torches to burn away the scarab swarms and recovering ancient artifacts along the way. Deep inside the catacombs, a glowing blue sword waits inside a sarcophagus — Rick claims it and makes his exit.