Arcturus: The Curse and Loss of Divinity

Arcturus: The Curse and Loss of Divinity

Released2000
Korean RPG developed by Gravity (makers of Ragnarok Online) and Sonnori and later published in Japan by Nihon Falcom. Predecessor to Ragnarok Online with interesting characters and world and combat system similar to Grandia. Arcturus is a Korean-made role-playing game in Japanese style, similar to Grandia II in visual presentation. The player can choose between two prologues chapters (either Elluard's or Sizz's), after which the two stories converge. There is no overworld in the game, and areas are interconnected. Battles take place in the same environment as exploration, and are turn-based. The player can navigate characters on the battle field and also take their speed rankings into account, as executions of attacks and other moves depends on them. Magic can be learned by certain characters and is divided into four elements: Water, Air, Earth, and Fire. Casting spells requires a certain amount of real time when in combat. Characters learn new spells by repeatedly using available ones in the correspondent category. Those who do not have access to magic can execute various special attacks with their own separate point gauges. In addition to HP, characters also have "barrier points", which are reduced first when enemies damage them.

Details

DeveloperGravity, Sonnori
PublisherNihon Falcom, Wizard Soft
ReleasedDecember 14, 2000
StatusReleased
GenresRole-playing (RPG)Adventure
ThemesAction
PlatformsPC (Microsoft Windows) PC (Microsoft Windows)

About This Game

Two thousand years ago, humanity lived peacefully alongside benevolent gods. Human greed and pride eventually triggered a prolonged war against the gods, darkening and corrupting those involved. In the present day, Elluard von Heinberg, heir to an aristocratic family in the Republic of Seven Lords, is determined to expose the political intrigue running through the republic's leadership and its ties to a shadowy organization. Meanwhile, in the quiet village of South Varensia, a boy named Sizz Flair leaves behind his drunken father and sets off on an adventure with his childhood friend Maria. Their path soon draws the attention of the powerful church, pulling them both into the grand schemes of forces far greater than themselves.