In a grand mansion live two contrasting souls: a gentle boy with the ability to control puppets, and a driven girl who has refused to let poverty define her. Seven spirits — sent by the king of the spirit world to find a human guide — stumble upon both, and the player chooses which to play as. Together with the spirits, the chosen character shares knowledge of the human world while learning what it means to live alongside beings from another plane. Man and woman, two girls, two guys — any combination of friendship is possible, but the game makes clear: no romance, only bonds.